4 Weekends Virtual Reality Training for Beginners is being delivered from October 3, 2020 - October 25, 2020 US Pacific time.
About this Event
4 Weekends Virtual Reality Training for Beginners is being delivered from October 3, 2020 - October 25, 2020 US Pacific time for 16 hours over 4 weekends, 8 sessions, 2 sessions per week, 2 hours per session.
The medium of instruction is English
All Published Ticket Prices are in US Dollars.
4 Weekends Virtual Reality Training Schedule
October 3, 2020 - October 25, 2020 US Pacific time
4 Weekends | 2 hours on Saturdays, 2 hours on Sundays every weekend US Pacific Time
8:30 AM - 10:30 AM US Pacific time each of those days
Please click here to add your location and find your local date and time for the 1st session to be held on October 3, 2020 at 8:30 AM US Pacific Time
This course is designed for those who are new to virtual reality and want to learn about the fundamentals of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. No programming experience is needed to take this class.
By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.
Who can take this Course?
Programming experience is not required. If you are new to virtual reality, and would like to start learning about this new technology, you have come to the right place.
We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10).
What is VR?
Understanding the Basics of Virtual Reality
Exploring the Different Applications of Virtual Reality
Working with the Three Illusions in Virtual Reality – | Place Illusion | Plausibility Illusion | Embodiment Illusion
Understanding the Challenges in Virtual Reality
Learn the basic history of VR development
Learn the physical principles of VR including display, optics and orientation tracking
Understand how comfort & presence play a role in VR development
Platforms & Paradigms
Learn the difference between native, game engines, and web platforms
Learn how tracking in VR works
Learn about the different platforms currently available for VR development
Learn about to install and open a project in the Unity platform
Learn how to view, inspect, and gain a basic understanding of the Unity platform interface
Install and open an app in Google cardboard
Developing 3D Virtual Reality Environments
Understanding the Basics of 3D Graphics
Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
Interacting with Objects within Reach
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Working with Characters in Virtual Reality
Animating and Controlling Virtual Characters’ Body Movements in Virtual Reality
Recreating Facial Animation in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Game
Developing a Storyboard for Your Game Concept
Developing a Working Prototype of Your Virtual Reality Game
Testing Your Prototype with Players
Developing the Game Proper
Refining the Virtual Reality Interaction
Implementing the Virtual Reality Graphics
Finishing Your Game
The course outline given above is a guideline and the instructor may customize this outline to suit the students in the class. All topics will be covered time permitting in 16 hours.
This course will teach you everything from the history to the evolution of VR technology, potential applications of VR today and in the future. There will be a paradigm shift in how we view at the physical world.
The lines between physical and digital world are already getting blurred and potentially there will be no difference in the future with the advent of VR.